Beyond The Tabletop: Narrative Convention

The use of common narrative conventions, archetypes or tropes in telling your own stories is often considered the mark of a lazy writer, and can easily lead to a work being considered derivative. However, in this first Beyond The Tabletop piece, I want to challenge this, and make the case for employing and embracing these…

Experience Points: Critical Role, Middle Earth and the Joy of Storytelling

It’s been about 18 months since I fell head first into the world of tabletop RPGs. I say ‘fell’, because my journey into this wonderful hobby was sudden, unexpected and thus far, has only increased in velocity… Given that I’ve been a tabletop wargamer and video game RPG fan for over a decade, and was…

Crafting A Character: A Tale of Two PCs

On Monday, we talked about how taking a moment to think about your Ability Scores when creating a D&D character can really help you tie together their in-game statistics and their personality or history. Today, we’re going to demonstrate the two approaches discussed in that article, first generating a character from the rolled stats, then…

Worldviews: The Historical Approach

With this article, I’m kicking off a collection of pieces on approaches to creating a world for your RPG campaign. Every DM will have their own method for drawing up their world, but this series aims to highlight a few distinct approaches and angles that, hopefully, most DMs will be able to take something away…

Crafting A Character: Stats & Stories

I know, I know… A blog all about roleplaying but my first article is going to be all about numbers. But bear with me… Building blocks The reason I’m beginning with a piece on statistics, or in the 5e parlance Ability Scores, is because even in the most story-driven game, with the most creative DM…